Full Version : GK Aggression & Blowout changes
sesl >>SESL announcements >>GK Aggression & Blowout changes


SeslDotNet- 10-01-2007
Effective October 3rd, 2007 (after Cecil Cup Final)

GK Aggression

GKs can no longer take advantage of a/d or disadvantage of p to block shots at a level higher or lower than their Roster SL.
If a GK plays normal, things work the way they always have with SL and shot blocking.
If a GK plays aggressive/dirty then the GK blocks shots at their "Roster SL" (minus any OOP)
but has 25% of their SL added to GP.
If a GK plays passive then the GK blocks shots at their "Roster SL" (minus any OOP)
but has 25% of their SL reduced from GP.


Modified Blowout Algorithm

The code has been updated to do two things relative to blowouts:

a ) ONLY consider your total SL as the SL of the players who could start the game (so that is players at EL 0+ or players NOT suspended).
b ) Take an average of the total SL on the pitch (not considering OOP or aggression) each minute and divide that by 90 * the SL available on the roster.

So essentially the % is now the average SL on the pitch over the course of the match using only the players available to play.

This acts as a deterrent to "bringing your best players on at the end of a game for a minute"
to have an ending SL of 50%+ in a game.


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