Effective October 3rd, 2007(after Cecil Cup Final)
GK Aggression
GKs can no longer take advantage of a/d or disadvantage of p to block shots at a level higher or lower than their Roster SL. If a GK plays normal, things work the way they always have with SL and shot blocking. If a GK plays aggressive/dirty then the GK blocks shots at their "Roster SL" (minus any OOP) but has 25% of their SL added to GP. If a GK plays passive then the GK blocks shots at their "Roster SL" (minus any OOP) but has 25% of their SL reduced from GP.
Modified Blowout Algorithm
The code has been updated to do two things relative to blowouts:
a ) ONLY consider your total SL as the SL of the players who could start the game (so that is players at EL 0+ or players NOT suspended). b ) Take an average of the total SL on the pitch (not considering OOP or aggression) each minute and divide that by 90 * the SL available on the roster.
So essentially the % is now the average SL on the pitch over the course of the match using only the players available to play.
This acts as a deterrent to "bringing your best players on at the end of a game for a minute" to have an ending SL of 50%+ in a game.
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