Full Version : Physio Boost
sesl >>SESL suggestions >>Physio Boost


SeslDotNet- 01-16-2004
Physio Boost ( Magic Sponge)

A physio would restore EL to 10 for a single player.

Regardless of injury, a Physio Boost would cost 10k per SL. e.g. a FW20 injured would cost 200k to restore to full 10EL.

Managers are allowed 3 physio boosts in Div 1, say 2 in Div 2, and 1 in Div 3. This gives some benefit of being in higher division.


WeeBeardyBloke- 01-16-2004

I like the idea, but does it have to be a boost all the way to 10 EL?

Also why not reverse it to be more for the lower divisions? Actually I think I prefer the higher divisions getting more, but thought that in reality they usually have good squads and the folk most likely to want/need this are the lower division teams.

GMcD.

Elgin_Boss- 01-16-2004
QUOTE (WeeBeardyBloke @ Jan 16 2004, 07:43 PM)
I like the idea, but does it have to be a boost all the way to 10 EL?

Also why not reverse it to be more for the lower divisions? Actually I think I prefer the higher divisions getting more, but thought that in reality they usually have good squads and the folk most likely to want/need this are the lower division teams.

GMcD.

Agree with you on the issue of number of physio boosts per division - think it would be more beneficial to teams in the lower divisions to have more - generally the squads are weaker - would also help smaller teams against the bigger teams in the cup (if managers still have physio boosts left over).

I suppose the other thing is that teams in the lower leagues may not have as much cash to spend on physio boost as the teams in other divisions - but then maybe thats not the case? wacko.gif

Anyway - commish - how would you see this working? Would you only use it on players who are injured i.e. negative EL or could you use it to boost a player from say 4EL to 10EL?

Is it perhaps worth putting a limit on how much you can boost your EL to say 5 EL?
And would there be a limit on the number of physio boosts you could use per session?



airdrieboss- 01-16-2004
Like the idea as it would possibly aid the "do an aberdeen" rule.

I would also like to know whether it only applies to injured players?

As for restrictions, i think all leagues should have the same amount? Just my thoughts! blink.gif

SeslDotNet- 01-17-2004
Would a non-injured player be worth spending the money on? A FW20 would cost 200k to restore to full 10EL remember. So if he was on 2 EL or 4 EL, who would pay that?

Remember it happens at END of a session. So a managers would need to plan in advance. Or, they could run their star player into the ground in 2 games and apply for Magic Sponge in advance for end of that session. Pretty pricey though.

We COULD make it only applies to -5 EL players or worse. -5 EL means the player HAS to miss 2 matches. I just want to keep it simply initially though. If idea takes off, I could consider "Pyhsio Points" that could be bought, but that is not for season 12.

Shall we allow 3 Magic Sponges per team per season then? Or 2 a season? or 1 for Div 1, 2 for Div 2, or 3 for Div 3? Maybe someone should start a poll vote!

Note, mid-season EL boost is going this season.




airdrieboss- 01-17-2004
No Mid season EL boost? I thought that was a pretty good idea?

Looks like a pole may have to be started then! My first! Wahey! huh.gif

Bijls- 01-17-2004
As I also want to give my opinion on this point.

Normally I like ideas of the commish. But this time I have to disagree. I don't think this is a good idea, and I don't like it at all!!!

In real-life you can't boost a player his injury with giving him or a psysio some money! Isn't it?

So, why can't we keep it as it was, without a Physio boost!

Anymore managers who are disagreeing with this so-called 'physio boost'?

Matthijs Bijlsma - Dunfermline Athletic

SeslDotNet- 01-18-2004
Big clubs in real-life send their players around the world to medical experts when injured for quicker recoveries.

The idea is because SESL rosters will be smaller due to the new "Dead Wood" rule. Some teams currently have just 15 or 16 players after ageing!

Small squads are a risk, and if a manager wants to pay alot of money for EL boost on one player then this adds a feature to the game perhaps. If majority vote against it, I will scrap it though, but I think it is a useful addition to SESL.


airdrieboss- 01-18-2004
I nearly forgot about the deadwood rule! Poor old Hamilton! wink.gif

I think it's a good idea, and the vote is getting well under way!

Gabbarelli- 01-19-2004
Can we start a poll to try to keep mid-season EL boost too?

That was pretty handy!

Manager Fallon- 01-23-2004
Adding my thoughts, I agree that you should not have an EL boost. If managers can rotate their squad well enough, as is part of the game, then no players should even get injured (excluding the random injury)

SRG- 01-23-2004
QUOTE (Manager Fallon @ Jan 23 2004, 01:46 PM)
Adding my thoughts, I agree that you should not have an EL boost. If managers can rotate their squad well enough, as is part of the game, then no players should even get injured (excluding the random injury)

ahem... actually, I think this is exactly what the physio boost and the mid season EL boost are intended to "solve": that you can take risks playing your stars in more games than your average players.

Like past season when most of the teams in Div 2 had 3 games in a row facing AI, BRE & BUC, this way you could take a risk and try to make good lineups in all 3 matches.

And really, it makes more sense that a manager try to have more time playing his star players than the average players. Just look at the real life teams and see if the stars play the same amount of minutes than the reserves.

PS: I think the mid season EL boost wasn´t a good idea because it only made that you take risks in the 2-3 matches just before the mid-season (like most people have noticed).

SeslDotNet- 04-05-2004
So first team to make use of physio boost is PET.

Is it a good idea or not? What you managers think?

Gabbarelli- 04-05-2004
Does this mean I could play my top player in every game, run his EL right down into the high minus figures risking injury, then once he is injured can quickly fix him up again to do the same all over again??? Cool.....

airdrieboss- 04-05-2004
I'm pretty sure there's a high cost (not that it matters to you Cel-rich), and i think there is a restriction on how many you can do per season isn't there?

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