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SeslDotNet- 07-28-2007
Match 1 today of SESL season 19.

There was 1 minor injury in majority of matches.

Here is how the random injuries will play out this season:-


EL loss -4 (thigh bruise etc) in 75% of cases
EL loss -8 (twisted ankle) in 20% of cases
EL loss -12 (muscle pull) in 3% of cases
EL loss -20 (ligaments) in 2% of cases


Remember though, EL loss of upto -99 is possibly for exhaustion injuries,
so using players with low EL is a risky strategy.

Its a fine line between fit and injured now.
user posted image


--
Mark
Commish

mjdk- 08-03-2007
It was my captain, good way to start a new season SESL/awall.gif

Raith- 08-09-2007
Not sure I like it throws planning out the window. Too random. But then I have always preferred the strategy side of the game rather than simulation.


Les- 08-09-2007
But isn't that the point... random injuries do happen - nobody plans for them. This is a management game and this will require managers to deal with different sets of circumstances that may befall them.... to the best of their ability.

Raith- 08-10-2007
If I want randomness I would play dice games. This is a strategy game dressed as a football simulation. I would argue that there is already too much chance in all of the game and the random injuries effect the only item you do have direct control over and that is EL and SL. With the former now more of a random number too, the management part of the game is eroded further?

Injuries before were as a direct result of a managers actions and that is the way it should be.

Don't even get me started on DPs!

Les- 08-10-2007
...but if this is simulating football management, as unexpected injuries DO happen in real life surely that should be an element in the game?

Just look at my real life team (poor Newcastle). Just spent £5m or so on Joey Barton and he's broke a bone in his foot before the season even starts. That's why squads are required - the stratedgy element is more than still there as you also need to have contingency plans for such events.

Take away the 'randomness' and we can all put our orders in for the full season go away for 6 months and come back to see how we did!

This enhancement will add another minor dimension and create more opportunities for interaction between the managers.

Not saying I'm right, you're wrong, just offering an alternative opinion to yours James.


Raith- 08-10-2007
Les, the two of us have the two ends of my argument.

I prefer the 'game' element, the more my actions influence the results the better. But many others, like you I think, enjoy the simulation element and I understand that fully having played and enjoyed Championship manager etc, but the reason I stopped playing the latter was because I felt that it was the computer playing with me rather than me influencing what happened.

SESL still has lots of strategy but I prefer when all effects on my team are as a result of my actions and decisions. I contend therefore that DPs, random injuries etc take away something of the skill element. A title could be decided by the loss of a key striker through a random injury or suspension, while realistic this is something I could well do without.

Alloa- 08-12-2007
Random injuries are realistic and add to the planning skills of a SESL manager.
How one copes in adversary separates boys from men.

If you look at the current English Premiership injury table, every single team has players out injured, so we have it easy in SESL with injuries, lets be honest.

Reading have 8 players out injured, Newcastle 7, Spurs 7, and so on.
http://www.physioroom.com/news/english_pre...njury_table.php

sparky- 08-12-2007
QUOTE (Berwick @ August 12, 2007 10:13 pm)
If you look at the current English Premiership injury table, every single team has players out injured, so we have it easy in SESL with injuries, lets be honest.


We do get it easier with injuries but premiership teams can play the remaining squad members for 40 games in a row which we can't.

mjdk- 08-13-2007
The random injury has an effect on the teams. Not only is the T11/T17 important, now the whole squad is important (also those SL 8 Age 5 players who never plays a match). That is the better part of this change. The downside of this is also visible. Teams with a squad of about 18/19 players can have difficulties in fielding 16 players, when suspensions and injuries arise. And a blowout can occur more frequently, because low skilled players are on the pitch.

Raith- 08-13-2007
I think though you miss my point i agree random injuries are realistic, but it is not realism I want.

Do you want a realistic simulation (in which case you should revise the whole EL system before having random injuries) or a game where everything that happens is your own doing.

The system of injuries where if you take a player below EL=0 is your decision and the consequences are therefore your fault as part of managed risk. But before if I manage my resources well then I eliminate the risk of players getting injuries. After all EL simulates injuries in that players can only play 2 out of 3 games.

Random injuries therefore detract from EL management. This includes substitutions which now cannot be planned as before. It is now very risky to have 3 subs made at half time or even at 60 mins to limit EL loss as an injury will leave you playing with 10 men, and worse still if it is the keeper limping off.

As I said before I prefer the management game to the realistic simulation, but each to their own.

QOS- 08-13-2007
It is true that all premier league teams have some injured players. It is also true that some players play in every match of the season, occasionally for virtually every minute of the league season. OLMEC balances this out with EL, which forces teams to rest players. Throwing in random injuries as well means that, on average, players will play less than 2 out of 3 matches in a season and suddenly the T17 isn't enough.

We will have to see how it pans out this season, but I am afraid that there will be too many minor injuries which will irritate managers rather than increase the fun.

Saint Mirren- 11-04-2007
Credit to QOS - he noted in advance his concerns on this forum thread,

but moaning on Blog yesterday about random injuries
may sound a little like sour grapes to some? SESL/confused.gif

QOS- 11-04-2007
I appreciate that my comments could have sounded like sour grapes, which is why I intended to wait until the end of the season before making them, but I felt sufficiently irritated to want to blow off steam. That is one reason that the blog is there.

Looking back at this thread, I agree entirely with Raith's position. From the poll results so far, we are in a minority.

ROS Man- 11-07-2007
I also agree with Raith's comments!
Let's get rid of this random injury factor altogether and be done with it!

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