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tulipknife
Posted: October 21, 2007 02:28 pm
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After the problems of yesterdays site crash and teams NMRing, (me being one of them), I would like to see a rule change which rules out the possability of the NMRing team winning the game.

I believe that the team that enters his/her team should get all the points and an automatic 3-0 victory.

It doesn't seem fair that a team that turns up can be beaten by a team that doesn't!

I am saying this after beating SM yesterday 3-2 and I NMR'd.

I don't believe this to be a true reflection of how the outcome of the match would end if one team didn't appear.

SESL/goal.gif


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sparky
Posted: October 21, 2007 03:37 pm
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The argument all along against this though is what happens to teams relying on the results of games where NMR are involved. What if last game of the season 2 teams are vying for the title and a manager with nothing to play for NMR's. Somebody wins by default then rightly the possibly title losing manger has a valid complaint about having lost out through no fault of their own. It could also have the effect of relegating somebody also.

Unfortunately there is no easy answer to this.


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Mark Boland, Dundee United

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David HAM King
Posted: October 21, 2007 06:15 pm
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Marc, the team is not absent.
The manager is absent.
It's normally taken that an assistant manager organises the team, eg the Olmec software.
That's why they play your best, fittest players, but to indicate the lack of management, they play passive.
This will tend to result in a loss, and certainly loses you opportunities for coaching and training.
It wrecks any rotation policy your squad may have and you often spend the next couple of games recovering from it.

Some people seem to think that No Moves Received is some sort of punishment.
No, it isn't.

NMR was only brought in as a mechanism to let the game sessions run successfully.
It's to avoid having to wait for managers to submit their teams when, in some cases they are just never going to be able to, for whatever reason.
The reason it plays your suitable players passively is not to try and guarantee that you'll lose, but in fact to try and minimise the disruption to your team. Nothing else.
It's not designed to 'make' you lose.

The reasons I've already given inconvenience the manager enough. Nobody likes to NMR because of this.

I NMR'd but certainly don't plan to make a habit of it. 12 hour shifts coupled with some computer problems, meant I was looking to submit on my next day-off.

Didn't work out, but hey, that's life.

If a team who rate high above me in T11 and/or T17 NMR, they will still probably beat me, and I have absolutely no problem with that.


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David King
Hamilton Academical

Season 19:HAM - Relegated from Div2, 14th place.
Season 20:HAM - No movement Div3, 12th place.


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Player: (after pause) ‘I tell him my name.’
GM: ‘You can’t remember your character’s name, can you?’
Player: ‘No.’”
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Steve Turner
Posted: October 21, 2007 08:46 pm
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QUOTE (David HAM King @ October 21, 2007 06:15 pm)
Marc, the team is not absent.
The manager is absent.

What he said.

I'm in a minority of one in thinking that an NMR team should play n rather than p for most of the reasons David says.

Anyway, how are you going to work out EL if the teams don't play?


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Steve

Season 13: INV - Avoided relegation and finished 7th (last half of season)
Season 14: INV - Cecil Cup finalists, won Division 1/2 relegation play-off
Season 15: INV - League Champions and Cecil Cup winners

Season 16: DEV - Promoted from Division 3, in 4th, at first attempt
Season 17: DEV - Hung on to Division 2 spot in 10th place
Season 18: DEV - Relegated from Division 2 in 13th place
Season 19: DEV - Division 3 Champions, SESL Cup semi-finalist
Season 20: DEV - Division 2 Champions, Cecil and SESL Cup quarter-finalists
Season 21: DEV - Division 1 Runner-up, SESL Cup semi-finalist
Season 22: DEV - Division 1 3rd
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Beagle
Posted: October 21, 2007 10:21 pm
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No rule change necessary.


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Phil, CLY
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Steve Turner
Posted: October 22, 2007 12:47 am
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QUOTE (Beagle @ October 21, 2007 10:21 pm)
No rule change necessary.

I think the previous 16 season's of MSWL and 18 of SESL show that this rule is fine as it is.


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Steve

Season 13: INV - Avoided relegation and finished 7th (last half of season)
Season 14: INV - Cecil Cup finalists, won Division 1/2 relegation play-off
Season 15: INV - League Champions and Cecil Cup winners

Season 16: DEV - Promoted from Division 3, in 4th, at first attempt
Season 17: DEV - Hung on to Division 2 spot in 10th place
Season 18: DEV - Relegated from Division 2 in 13th place
Season 19: DEV - Division 3 Champions, SESL Cup semi-finalist
Season 20: DEV - Division 2 Champions, Cecil and SESL Cup quarter-finalists
Season 21: DEV - Division 1 Runner-up, SESL Cup semi-finalist
Season 22: DEV - Division 1 3rd
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mjdk
Posted: October 22, 2007 09:42 am
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I think that the change of the rule is not working. Any alterations can be made though.

I agree with Steve that the players should play n and not p. This because the NMR teams have less loss of EL in matches as compensation for the NMR lineup. If they use n the effect is bigger with the management of EL.


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Marc de Kok
Partick Thistle manager

Thistle Season 19: D2 (9th)
Thistle Season 20: D2 (14th)
Thistle Season 21: D3 (1st) Yes, my first ever championship in an Olmec league
Thistle Season 22: D2 (8th)

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Gretna
Posted: March 03, 2008 12:53 pm
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I'd keep all players on passive
and set the NMR team tactic to Stall so a draw is maybe their best chance.

NMR teams winning is not ideal and may be demoralising for the active manager.
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AI
Posted: October 08, 2008 12:52 pm
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QUOTE (tulipknife @ October 21, 2007 02:28 pm)
I would like to see a rule change which rules out the possability of the NMRing team winning the game.

Marc, STJ

Think you will get your wish TODAY Marc with your NMR STJ having no possibility of winning v HIB in SESL Cup.

Last 2 STJ lineups have been a shambles of handful of suspensions and a injury.

Ironic I should find this topic you started exactly 1 year ago. SESL/scarf.gif

I wish you well, and wish you back running STJ soon. SESL/goal.gif
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CW1975
Posted: July 25, 2009 04:49 pm
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Do NMR teams win that often ?

One idea could be remove the NMRs teams gate receipts ?

Issue would be a team who is absent often may become weak and little option to recover when a new maanger takes over and has no bank account left !
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Stranraer
Posted: October 02, 2009 06:59 pm
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QUOTE (Gretna @ March 03, 2008 12:53 pm)
I'd keep all players on passive
and set the NMR team tactic to Stall so a draw is maybe their best chance.

NMR teams winning is not ideal and may be demoralising for the active manager.

This would get my vote.

If there was a vote.

Which there isn't.
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McNab
Posted: October 23, 2009 06:35 am
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NMR teams losing gate receipts would be a deterrent.
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Beagle
Posted: November 01, 2009 02:39 am
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Losing gate receipts could undermine the viability of a team for a future manager, should the current NMR manager leave the game (as is often the case).

Nobody likes to lose to an NMR team, but I oppose the efforts to exact punishment from every manager who goes NMR. Sometimes there's a very good reason for it, and it's not necessary to punish the manager in those instances. If NMR is a real problem with a particular manager, remove the manager. NMR has it's own built in penalties...no TP, no CP, screwed up EL, and a lineup that generally isn't very good.

Leave it alone. If you don't want to get beat by an NMR team, put out a stronger lineup. A team should never be guaranteed a win, even vs. NMR.


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